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red sun

general

setting: a semi-prestigious private highschool in the united states

plot: a group of students gather together to battle supernatural entities using
their elemental powers, while navigating the typical challenges of high school
such as grades, friendships, relationships, and existential crises.

characters:

books in series:

  1. red sun:mayhem
  2. red sun:chaos
  3. red sun:disorder
  4. red sun:entropy

worldbuilding

the realms:

  1. the light realm
  2. the light realm is inhabited by the specters, morally variable supernatural
    creatures who represent certain temperaments. this is also where their majestic
    overlords dwell, reigning in detached glory. they rejoice in light, in magnificence;
    they voraciously crave beauty. they are not moral beings. they adore compassion,
    and they adore violence. above all, they adore pure, unadulterated emotion.

    the light realm is also home to all symbols. the symbols are benevolent forces of
    nature. they seem to act on their own as if they have consciousness. each symbol
    forms a link with the human soul who bears it, and their celestial movements
    have been known to align with the preservation of their bearers. it has been
    speculated that this is a sort of defense mechanism to prevent the symbols from
    falling to the ghost realm prematurely. it is unknown whether symbols are alive
    or simply follow a naturally occurring pattern.

    no mortal being has ever entered the light realm. some ghosts have caught glimpses,
    but no one has ever entered who did not originate from it.

  3. the ghost realm
  4. the ghost realm is an intermediate dimension set between the light and mortal realms.
    technically speaking, it is a subsection of the broader mortal realm, as its light and shadow
    is balanced. some mortals called "ghosts" are able to physically travel to this dimension and
    observe what happens there. while mortals die, a fading version of them briefly
    appears in the ghost dimension, then disappears. if a symbol's link to its human is
    lost, it will descend into the ghost realm as well, often appearing as a diaphanous
    rendering of that individual and acting in a similar way. the ghost realm is highly
    populated with eight renderings of every human who has ever died. however, it is also
    incredibly vast, and most renderings of these individuals become lost, though some
    gather in ghost "cities". if mortals who are not ghosts enter the ghost realm, they will become
    disoriented for a time, but the effect eventually wears off. it is best if non-ghosts are found by
    ghosts and safely returned to the mortal realm.


    since the ghost realm dimensionally overlaps with the mortal realm, ghosts and symbols can often see both worlds at once, while only physically existing in the ghost realm. this is not useful for spying, because people in the mortal realm can usually sense if a ghost is in a nearby area. symbols cannot be sensed, and symbols that have been separated from living humans will find them and attempt to reform a link, which rarely works (as the creation of such links exclusively occurs in the light dimension)

  5. the mortal realm
  6. the mortal realm exists in the equilibrium between the light and shadow realm. it is directly adjacent to the ghost realm and the shadow realm. it is home to the physical matter that can be manipulated via medium-symbol conjunctions (powers). it is home to all living plants, animals, and people. most people are connected to eight celestial symbols, and are usually guarded by a specter. specters originate in the opposite end of the universe, where the light and shadow meet (this universe seems to be toroidal or ring-shaped, and the light and shadow realms meet directly at only one point, as their other meeting point is muffled by the mortal and ghost realms). specters are functionally immortal and can enter any realm. their sense of time is different than that of mortals, who experience every moment, and the overlords, who experience time as one long moment. they enjoy interacting with each other and with humans, and can multilocate. humans are influenced, but not controlled, by their specters. most humans do not enter the boundaries between the mortal and shadow realm, or the mortal and ghost realm, and do not pay much attention to their specters, or develop their powers to an excessive extent. excessive development of powers can lead to supernatural visions, unexpected transformations, dimensional irregularity, simultaneous usage of multiple symbols, access to symbols of other individuals, and other bizarre effects. the light and mortal dimensions cannot touch so when a symbolic link becomes too strong, these things may happen. star symbol-bearers are the most susceptible to these effects, as star symbols lay further into the light dimension and require a stronger bond to become accessible. suns and hearts are the symbols that linger closest to the light realm boundary, and are therefore more common.

  7. the shadow realm
  8. the shadow realm is an immense region of the universe. it is impossible to truly observe or explore, and thus holds many secrets. several theories for the shadow realm have been posed: (not in order, i will organize later)

    some concepts:

    "medium" - a medium is an affinity one may have to a specific category of matter.
    they are caused by a particular genetic mutation, meaning one's medium is determined
    by their dna. it is possible but difficult for one to change their medium. there are
    seven mediums:

    "symbol" - symbols exist primarily in the light realm and are linked to the soul and essence of every human being who is alive. one may choose any symbol they like to use, but the one they use most frequently will become dominant. it takes time, energy, and focus to access a less frequently used symbol. there are eight symbols:

    1. star
    2. represents creation

    3. theta
    4. represents sense

    5. delta
    6. represents change

    7. moon
    8. represents thought

    9. flower
    10. represents appearance

    11. diamond
    12. represents stability

    13. heart
    14. represents emotion

    15. sun
    16. represents force

character information

(particularly for red sun:mayhem so as to avoid confusion. see "all characters" page to view all)

rosemarie hardrada

melany black

國之語音。異乎中國。與文字不相之語音。異乎中國。與文字不相。

all characters


the specters

random idea: cetus and red were/are betrothed

ghost girl

represents mischief

lovelyna

represents affection

ruby

represents chastity

jasper

represents lust

decision

represents decision

zephyr

represents logic

zephyra

represents insight

agwa

represents insecurity

red

represents chaos

sunder

represents morbidity

shadow mother

represents maternity

shadow father

represents paternity

shadow child

represents innocence


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